![]() ![]() ![]() You will see the same estimates we use in our internal planning, but it is important to understand that in many cases (especially with groundbreaking engineering tasks) these estimates are often subject to change due to unforeseen complexity in implementing features. They are based on our knowledge and experience, but there are many aspects of game development that are impossible to predict because they literally cover uncharted territory. The estimates we provide are just that: estimates.The freedom to fight for a new level of quality in game development is what crowd funding has allowed us, and we will continue to fight to make sure Star Citizen is the best possible game it can be. As a result, we will ALWAYS extend timelines or re-do features and content if we do not feel they are up to our standards. ![]() We set out on this journey by looking at the gaming landscape and asking: can we do better? We continue to ask that question about everything we do.
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